"DAAD is a multi-machine and multi-graphics adventure writer, enabling you to target a broad range of 8-bit and 16-bit systems. It was written by Tim Gilberts in the late 80s as an in-house solution for the legendary adventure forge Aventuras AD. It allows maintaining a single source file and then compile a database that is runnable through the interpreter of the target machines."
What this means is you can create your own text adventure game just like the professional games that were sold in the 80s and 90s (and thereafter) and then ported to different targets.
I started to get to get grips with DAAD after my own ZX Basic adventure ran out of memory, but that is another story. It became apparent that I could continue the game I started and port it to DAAD.
I would highly recommend using DAAD Ready! as this tool just makes compiling and building games so much easier.
I have started to develop a DAAD Editor see the DEVLOG for information about it.
You can see the Dev Log for my new game FRAMED! at DEVLOG
Sherlock was released in 1984 by Melbourne House, is an adventure game based on the famous detective Sherlock Holmes.
The plot revolves around the classic detective work for which Sherlock Holmes is renowned. The game is set in Victorian London, and players must gather clues, interview suspects, and solve puzzles to unravel the mystery.
What I remember most about this was the start of the game, it was extremely descriptive and set the scene straight away. The game put me into a more familiar grounds in terms of who the main characters are and what their roles were. This for me, added extra atmosphere and from my own imagination, made the game that little bit better.
I do also like the transport system in the game, i.e. Hansom Cab or the steam train. Both are needed to make any progress of this game. Below, you can see you "Sherlock" have exited the steam train followed by Dr Watson, and where you are introduced to Chief Constable Straker.
When you go south, so do the characters. You can even say "FOLLOW WATSON" and you then follow him around. I don't recall an actual need to do this to solve the crime but it is fun.