DEV LOG
This is log of the development work I am working on.
Title page teaser
Sunday, March 26, 2023
FRAMED!
Ported game from Lost Wurld(C) to DAAD and this is the title screen.
Partial Abstract Art?
Saturday, September 30, 2023
I have been experimenting using a kind of abstract art for some of my locations in my Framed! game. Abstract (Partial) art for me is about drawing something that is not straight away noticeable but is! Anyway, I have been playing around with my version of abstract art and below is an example. I did another one also but that is for the game only.
New DAAD Creator Editor (internal use only)
Monday, June 24, 2024
I have started work on an editor for DAAD games (ZX Spectrum 128K specifically but could extend).
I will use this to finish my game Framed! then I will see if I can make it a public editor, but this will take time, next year maybe?
It can import existing DSF files, but at the moment you have to separate out the sections and save them.
It can import the Trizbort Quest format, taking all of the locations, exits and descriptions.
I have also integrated the DAAD Ready! compiler, just clicking the "Generate" button will do all of the building and then fire up the finished game, ready for testing.
Lastly, you can see I have begun to apply a dark theme. I am hoping that I can add a properties page, to allow the user to select dark or light.